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1. Citadels - Solution To The Paradox - in Player Features and Ideas Discussion [original thread]
w1ndstrike wrote: Lich Reaper wrote: IGÇÖve thought a lot about asset safety, and the only thing I could come up with, other than making everything drop like in WH space, is that from the moment your citadel is being SHOT, you cannot asset ...
- by Lich Reaper - at 2017.02.02 01:31:33
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2. Citadels - Solution To The Paradox - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Lich Reaper wrote: Groups that are willing to spend 80blocks/h to fuel an astrahus deserves to have it standing, however, are they ready to fuel the other 10 citadels that they may have laying around their area? I'd ...
- by Lich Reaper - at 2017.02.02 00:51:54
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3. Citadels - Solution To The Paradox - in Player Features and Ideas Discussion [original thread]
Dark Lord Trump wrote: I quite like the fuel costs for RF timers and damage reduction. That makes abandoned citadels a lot easier to kill off. That said, what about a fully armed and operational battle station? The proposed suggestion seems to...
- by Lich Reaper - at 2017.02.01 23:02:07
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4. Citadels - Solution To The Paradox - in Player Features and Ideas Discussion [original thread]
What if Citadels werenGÇÖt the plague that they are now? There have been many individuals who have suggested different mechanics to enable more pvp and risk/reward solutions to the clearly boring nature of citadels, but none have addressed the cor...
- by Lich Reaper - at 2017.02.01 19:17:43
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5. Citadels - Solution To The Paradox - in Player Features and Ideas Discussion [original thread]
Hi, Let me introduce myself. I am CEO of the PVP corporation Adversity., a medium-sized band of pilots that can/has flown every ship in the game and died in them many times as well as killed them many times. I'm not relevant in the grand scheme o...
- by Lich Reaper - at 2017.02.01 19:17:07
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6. Citadels are now on Singularity - in Test Server Feedback [original thread]
Are you really gonna make us wait 30 days for a keepstar to build before we can actually test it? Or are they seeded in the market?
- by Lich Reaper - at 2016.03.18 15:55:42
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7. CFC War /Goons War/-Æ-+-+-+-¦ -ü -¦-â-+-¦-+-+ - in Corporation, Alliance and Organization Discussions [original thread]
there is a reason no one attacks goons in their space. it's because no one cares about space, or sov for that matter good luck in your adventures tho o7
- by Lich Reaper - at 2015.12.21 16:35:23
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8. CFC War /Goons War/-Æ-+-+-+-¦ -ü -¦-â-+-¦-+-+ - in Corporation, Alliance and Organization Discussions [original thread]
a y y l m a o
- by Lich Reaper - at 2015.12.21 16:28:56
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9. WTA Nomad, Legion, Thanny, Blockade Runner, pilot. - in Character Bazaar [original thread]
7bil whats with this 'hidden' garbage, your character ain't that interesting lmao
- by Lich Reaper - at 2015.12.12 04:26:19
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10. Announcement:Galatea - Issues - in EVE Information Portal [original thread]
No wonder the PSU is down, we didnt have this launcher when the PSU reached peak a few years ago... cant even launch directly from exe anymore rip thanks for making this game ever more harder
- by Lich Reaper - at 2015.08.26 12:05:11
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11. WTS Dedicated Aeon Alt - in Character Bazaar [original thread]
lol 25bil you are on drugs 8bil
- by Lich Reaper - at 2015.08.21 11:03:03
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12. [TISHU] Adversity. Is Recruiting!!! - in Alliance and Corporation Recruitment Center [original thread]
Still recruiting
- by Lich Reaper - at 2015.02.24 13:38:32
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13. [TISHU] Adversity. Is Recruiting!!! - in Alliance and Corporation Recruitment Center [original thread]
Adversity. is currently recruiting pilots looking for gudfites and blessed roams! We are not: -Sov Holding shitlords -An Elo Knight fan club type of alliance -A BNI kill-grinding legion -Failcascading -F1 goon monkeys Psychotic Tendencines and ...
- by Lich Reaper - at 2015.02.23 14:52:44
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14. Covert Ops Design - in Player Features and Ideas Discussion [original thread]
Hello, After flying the Covert ops class of ships (Black Ops / Recons / Stratios / Covert Ops), I am a little disappointed that there is nothing covert about them except for their cloak. You see, when I enter local with any Covert Ops ship, I a...
- by Lich Reaper - at 2014.10.01 20:21:00
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15. Lowsec gates don't shoot frigs/destroyers - in Player Features and Ideas Discussion [original thread]
Seraph, Not sure why you feel that frigates and destroyers need immunity from gate guns in low sec, when there are no gate guns in nullsec already. People are succesfully solo/small-ganging with frigates and destroyers in nullsec (moreso NPC than...
- by Lich Reaper - at 2014.09.30 15:01:00
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16. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
These changes are cool, but none of them actually justify the price of these ships. The Cruor has the worst change of all. Why would I need 20km webs when i can barely shoot and neut/nos past scram range? This is a worthless 'bonus' that is justi...
- by Lich Reaper - at 2014.04.16 02:26:00
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17. CrimeWatch: some broken mechanics - in EVE General Discussion [original thread]
Hello forum trolls and devs who may be watching, My alliance and some friends not in alliance have recently been wardec'd by some insignificant group called Mentally Assured Destruction. So, they have never fought against people who could bite ba...
- by Lich Reaper - at 2014.01.04 22:57:00
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18. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Mobile GM Inhibitor - prevents GM from entering local after blowing up his main/alt in a Viator cuz 100 drones on gate decloaked him! No notifications, nothing - just removed all our drones that were inactive and active... 5 minutes after that dea...
- by Lich Reaper - at 2013.11.14 02:51:00
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